Myself and many others were able to achieve much the same result in earlier versions of Cinema. Some people were asking me about my setup in R11.5, so here it is. This also can be done using Cinema 11 or 10, but nesting spheres inside the softbody object would be harder using the standard Dynamics module rather than the new MoGraph dynamics.
Recently I was plying around with creating some snowflakes in After Effects. I tried few approaches – creating design in external program like Flash, Illustrator or Photoshop then bringing it in to AE, as well as doing all the steps inside After Effects.
The second method proved to be quite effective in producing custom snowflake patterns and variations (fast!) and it’s quite fun.
Basically, you recreate a kaleidoscope effect to create the designs. I tried CC Kaleida at first, but it didn’t work for me.
The work flow is as follows:
Create a base design element comp (single layer, just play around with mask shape)
Bring that in a new comp where you duplicate element in a circular pattern (this is your snowflake)
Render out a still image of your snowflake and import it back to AE for use in the final composition.
To create different designs, just add more layers to the first comp (base element) with different mask shapes, hide other layers.
The rendering stills step is optional, it just speeds up the processing. If you have a powerful system (I don’t) you can keep all the elements live – just duplicate the base element and snowflake comps as needed. Then you could animate each individual snowflake pattern on the fly as well.